Bomb Farm equipment basics
Every equipment family covers eight slots: weapon, helm, chest, pants, boots, gloves, ring, and amulet. The equipment database contains 30 visual families from Level 10 through Level 300.
Item level, visual family, rarity, forging, stars, gems, and rolled attributes are separate concerns. The equipment catalog is a visual reference; it does not imply that every item with the same art has identical stats.
Rarity ladder
- Common
- Uncommon
- Rare
- Epic
- Legendary
- Mythic
The equipment ritual consumes five compatible items and creates one random item of the next rarity. Mythic items are excluded because they are already at the top.
Forging: the important thresholds
Forging improves one equipment item at a time using gold. Locked items, consumables, and items already at the maximum cannot enter. Attempts can fail at higher forge levels.
Read the current success chance and gold cost from the forge panel before every high-level attempt.
When fusion makes sense
Use the equipment ritual when five inputs satisfy the compatibility rule and the next rarity is more valuable than keeping the individual pieces. Before confirming:
- Remove any item you still use in an active loadout.
- Check lock state and confirm all five items are intended inputs.
- Remember that the output is random within the next rarity.
- Do not expect Mythic equipment to appear as an eligible input.
Market warning
Sending an item to Steam removes forging and gems, cannot be undone, and places the transfer slot on cooldown. Read the confirmation dialog before sending.
For the full irreversible-action checklist, read Steam Market Safety.
